Post by Deleted on Jul 19, 2012 13:00:44 GMT -5
~ Non RP Information ~
Your Name: Gwendolyn or PG
How did hear about us: my girlfriend owns the site
Other Characters: Powergirl, Arachne, Batwoman, Deadgirl
~ Vital Stats ~
Thomas(Tommi) Chance Hutchens
Type: Original.
Codename: Vii (Officially pronounced Seven, unofficially pronounced Vee)
Aliases: Vii
Age: 17
Gender:Female.
Faction: Neutral
Family: Greggory Hutchens (Deceased “father”), No mother or siblings
~ Skills ~
Powers:
The Adrenakinje Effect: A state that Tommi enters when the fight or flight response registers to a particular level in her parasympathetic nervous system. Her ability to think critically is reduced greatly while her strength, agility and senses are all increased by several orders of magnitude. Maximum bench/press: 10 tons, Actions per second: 15, hearing range, 5 miles, sight range, 10 miles with muscle facilitated zoom and infrared/ultraviolet/heat/night vision, sense of smell increases to k-nine levels, allowing her to track others by scent alone. Muscles and nervous system enter into a state of 97% efficiency, in which fatigue is virtually impossible and oxygen is no longer required. Her reflexive response is instantaneous, giving her almost precognitive like ability to respond to various stimuli.
This state lasts until perceived danger has passed, after which Tommi enters into a downward swing where all of her actions and thought process appear sloth-like, depending on duration, full recovery can take upwards of 2 days(48 hours) with excessive sleeping and eating. If she remains in this state for greater than 6 hours of time, her body will begin to break down at a rapid rate unless she consumes some form of nourishment before the 6~ hour mark. Under normal conditions after 6 hours, she will simply forcefully exit the Adrenakinje state and enter unconsciousness for 12-24 hours, after ward when she wakes up she will be consumed by an over zealous urge to eat to replenish the deep deficiency of nourishment her body entered after Adrenakinje exhaustion.
She has no active control over the Adrenakinje effect and excessive and prolonged periods of exposure to this effect can and will kill her.
Vii
Vii is the final iteration in a nomenclature of roman numerals used to describe previous failed attempts at creating the perfect Armored Robotic Mobile Platform or ARMP. Since he had no peers and worked mostly alone, most of the mechanisms and technology created and put into Vii have no names. It simply exists there and functions as was intended by it’s creator. Nearly 80% of the technology put into Vii is unpublished.
- Armoring
The armor of the Vii isn’t particularly thick, but it is unbelievably strong. Made from a titanium/virbanium alloy it is able to withstand non direct nuclear blasts without breakdown. The joints and power train system of the Vii are held together by Vibranium Titanium alloy cables, joints and levers that have been heavily reinforced with adamantium lacings, making them not the weakest, but instead, the strongest points on the unit.
The armoring can more than likely protect the inside against extreme environments such as the acidic high pressure atmosphere of venus or the dead void of space. The upper limits of extreme environments specific to earth are as follows:
Cold: 157.15K/-116C/-176.8F (Failure only due to icing of joints and lubricants and in extreme conditions, unconsciousness of pilot)
Heat: 3507F/1930.56/2203.71K
Pressure: 100 tons per square inch
Internal Air conditioning and heating will provide some limited climate control to the living pilot, but obviously if Vii is submerged in lava for more than a few seconds, in insulation and heat sinks will eventually over flow with heat and the extreme heat will spill into the cabin and kill the pilot. This is not true of extreme cold how ever, the ARC reactor is capable of generating more than enough heat to keep the pilot alive well into the danger zone of normal operating temperatures.
- Power Train
The Power source for the Vii is a straight copy of the Mark II ARC reactor used by Tony Stark in his Iron Man Armor. The Vii creator, Greggory Hutchens, Hacked Tony Stark’s private files and seamlessly removed the blue prints for older models and through trial and error created a perfect functioning copy. From it, all of the Vii’s motors and motion control mechanisms are powered, as well as the thrusters used in the various travel modes.
- Weaponry
Vii has two modes of weaponry, both of which are inefficient and require re-supply. The primary mode is a belt fed machine pistol which fire 50mm slugs at a rate of 3 per second. The magazine holds 1500 rounds and may be disconnected at any point. The belt-magazine simply coils back into the rear ammo storage compartments where the pistols are stored during non-use. The secondary weaponry is small area denial explosive charge. These magazines are stored inside small compartments on the thighs of Vii. There are six total magazines holding 8 rounds each, 3 magazines per gun. Each round may be fired with the aid of the Vii targeting system a maximum of 8 miles(The curvature of the earth withstanding) and will explode on contact to create a massive explosion that will utterly decimate anything within a 1 square acre area. These are normal explosives how ever, and are subject to all the rules of physics. The explosion is roughly equal to one stick of dynamite, making them relatively harmless to a small portion of the super powered community and its constituents.
- Movement
Vii has three modes of movement, bipedal, ground and all terrain. Bipedal is standard two arms, two legs type of movement with a full range of agile and acrobatic gestures. The vii is unique among most machinery in that it is able to respond at exactly the same speed and agility of its operator, making it only as effective as it’s pilot. Vii has thrusters on it's feet and shoulders that allow for very extreme jumping and extended aerio-acrobatic movements.
Ground movement requires a minor transformation. Vii crouches down and hugs it’s knees while the feet transform to allow the internal wheels to extend and connect with the ground allowing 4 feet of clearance. These wheels have their own power source allowing for slow control but the true speed comes from the rear thrusters being transformed to allow full forward motion. The vii can reach speeds of 180 miles per hour on open ground and is highly agile. A mix of Bipedal and Ground movement may be used to make the Vii seem as if it were ‘skating’ allowing a more versatile attack ability, maintaining agility and offense while adding another layer of mobility. Maximum ground speed while utilizing a mixture of Bipedal and ground is 100 mph.
All terrain speaks specifically to all forms of terrain, under water, over water, and through the air and even into space. This movement mode requires optional wing attachments which have additional thrusters to carry the massive weight of the Vii. The wing units do not actually flap or move though, they simply provide limited lift and aerial/aquatic directional controls. The wing units hinder ground movement slightly, but not totally. They allow for a very wide range of aquatic and aerial acrobatic movement. Maximum aquatic movement speed is 350 mph and maximum aerial speed is 850 mph. while the Vii can fly very high, it does not generate enough speed to break the gravitational pull of earth, with additional thrust space travel could be possible.
-piloting
Driving Vii is an extremely difficult thing to do, there are a thousand different variables to track and settings and pressure gauges to understand. Tommi has spent years learning to master the Vii and the interface is functional before it is intuitive. She might be able to teach another person to pilot the vii but it’s very unlikely, this person would have to be very smart and capable of understanding complex logic.
Vii is also equipped with an autonomous operating system that will prohibit others from operating it without specific permissions granted. The operating system was designed by Vii’s creator, Greggory Hutchens, and caters specifically to Vii. Vii can give it basic voice commands, and it is slightly aware, but only on the level of say a dog or cat. It will follow vii around, protect her, protect her from danger. The operating system is equipped with numerous redundancies to protect it from corruptions or hacking, but it is still subject to normal principals of modern computer science.
-Fabrication Repair center
At the hidden base deep under ground where Vii was created there is a factory with enough raw materials to keep Vii functional, fully equipped and repaired for a life time. This fully automated fabrication center runs full systems diagnostics on Vii each time it docks for repairs and is capable of fixing 90% of any damage that might be suffered, both in hardware and software. Hypothetically, there may be enough parts to build several complete additional copies of Vii, but several components within Vii are singular in their existence, such as the ARC reactor, and many of the titanium vibranium alloy plates that compose the majority of Vii's armor. So any copies manufactured would be incomplete. How ever, full blue prints do exist under a 72 step 256 byte encryption protocol.
Vii also contains within one of the many compartments on Vii itself is a small mobile repair and diagnostics kit that can be used to repair small internal damage to circuits or servos.
-Communication
Several time share satellites orbit the earth, many of which support direct ground to orbit communication, allowing for both short and long range communication to occur. A retractable dish allows communication with these satellites so long as Vii has a clear view of the southern sky. Vii is also equipped with short range radio that can broad cast with enough power to push the signal out several miles.
Weaknesses:
1. The Vibranium that composes 90% of Vii's body is an imperfect composite. Hit it hard enough and the bonds with the titanium will tighten and swell, causing the joints to stiffen. Keep hitting it and it will eventually become brittle and snap like a cracker. But this type of situation would only occur with say, prolonged combat(A couple hours) with Superman or some one of similar strength.
2. Her "Super power" The adrenakinje effect, can also kill her if she is exposed to it to long. Additionally, it's not under her control. Several hours under it's effects result in tipple fold the time afterwards of her being very sloth-like, resulting in a very up and down manic like existence.
Abilities:
Aside from being an expert marksman and pilot of the Vii, she hasn't got many skills. Her genius father taught her quite a lot, but his methods were flawed and he was often busy. Her education is some-what skewed and lacking in fundamentals.
She isn't particularly good at martial arts, she has some formal training but nothing impressive, her real skill comes simply because her reflexes are incredibly fast if her adrenaline reaches a certain height.
Weapons:
A pair of semi-automatic high caliber guns and a few small knives.
~ Appearance ~
Height:Tommi: 5'9" Vii: 36'
Weight: Tommi: 138 lbs, Vii: 18.5 tons
Hair Color: Tommi: White, Vii: N/A
Eye Color: Tommi: Red, Vii: Red
Costume:
~ Psychological Profile ~
Personality: Minimum one paragraph or 10 character traits
- Funny
- Curious
- Awkward
- Adventurous
- easily excitable
- easily annoyed
- Hot headed
- Aggressive
- Loyal
- Immature
History: Minimum three paragraphs.
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